Lore Codex
Structured world knowledge — locations, factions, legends, and secrets.
Lore entries have categories, visibility states, and debut tracking. GMs see everything. Players see only what's been revealed at the table.
The Vault of Whispers
A pre-imperial vault beneath the Vel'Asharan capital. Sealed during the Ash Accords. Said to contain the original binding texts of the Ember Order — or something worse. The party discovered its entrance at the end of Session 6.
First seen in: Session 6
◈ Yara (GM)
The Ashen Accord
A treaty signed 200 years ago between the Ash Lords and the Ember Order. It ended the Purge and sealed the Vault. Some believe it was not a peace treaty but a cover story. The full text has never been published.
First seen in: Session 2
◈ Yara (GM)
The Ember Wraith
A being bound inside the Vault by the Accord. Not a ghost — something older. The GM has seeded references across Sessions 3–6. The party hasn't connected the dots yet.
◈ Yara (GM)
Merchant Quarter Safe House
Run by a former Ash Guard sergeant known only as Hollow. Three rooms, a locked cellar, and a standing rule: no names, no questions. Gorath is currently resting here.
First seen in: Session 6
◈ Yara (GM)
The Ember Order
A religious order dedicated to preserving knowledge through controlled burning — ritual destruction of dangerous texts. They sealed the Vault and enforce the Accord. Sister Maeve is a member.
First seen in: Session 1
◈ Yara (GM)