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Lore Codex

Structured world knowledge — locations, factions, legends, and secrets.

Lore entries have categories, visibility states, and debut tracking. GMs see everything. Players see only what's been revealed at the table.

The Vault of Whispers

location

A pre-imperial vault beneath the Vel'Asharan capital. Sealed during the Ash Accords. Said to contain the original binding texts of the Ember Order — or something worse. The party discovered its entrance at the end of Session 6.

First seen in: Session 6

◈ Yara (GM)

vaultdungeoncentral

The Ashen Accord

event

A treaty signed 200 years ago between the Ash Lords and the Ember Order. It ended the Purge and sealed the Vault. Some believe it was not a peace treaty but a cover story. The full text has never been published.

First seen in: Session 2

◈ Yara (GM)

historypolitics

The Ember Wraith

legend

A being bound inside the Vault by the Accord. Not a ghost — something older. The GM has seeded references across Sessions 3–6. The party hasn't connected the dots yet.

◈ Yara (GM)

secretendgame

Merchant Quarter Safe House

location

Run by a former Ash Guard sergeant known only as Hollow. Three rooms, a locked cellar, and a standing rule: no names, no questions. Gorath is currently resting here.

First seen in: Session 6

◈ Yara (GM)

safe housemerchant quarter

The Ember Order

faction

A religious order dedicated to preserving knowledge through controlled burning — ritual destruction of dangerous texts. They sealed the Vault and enforce the Accord. Sister Maeve is a member.

First seen in: Session 1

◈ Yara (GM)

factionreligion
Open the Vault