The Company
NPCs, companions, hirelings, rivals — the figures that surround the party.
The Company tracks everyone who isn't a player character. Allies, merchants, quest figures, and those who may be more than they seem. GM-only designations stay hidden from players.
Hollow
Safe house keeper
A former Ash Guard sergeant. Runs a three-room safe house in the Merchant Quarter. No names, no questions.
Captain Brenthis
City Guard Captain
Commands the Gate District. Gave the party their first lead on the Vault. May not be trustworthy.
The Watcher
Unknown
A hooded figure seen following the party since Session 3. Identity unknown.
Briar
Scout dog
A scarred mastiff that adopted Vex after the Crossing. Loyal, loud, and occasionally useful.
Elder Thessa
Herbalist & fence
Sells potions and buys stolen goods without judgment. Has a stall near the south gate.